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Ar-Kane

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  1. I have had my ARK server with SS for a few years now and yeah it's now taking way way longer for server starts/restarts ... over an hour ... it did not used to be this way ... and I am using the Use Cache option and automatic updates are not on.
  2. And then you go and make the bigger map with more stuff in it .... DAMN YOU!!! JK lol other map looks good btw ... doubt my wife wants to start over again tho hah. BTW renaming the island names like that is a bad idea. You just want to use discovery zones to name the islands.
  3. I'll add it in and see ... and yeah I know about the kraken and the no spawning bit ... kind of annoying heh. I'm pretty sure SS just uses the default 1x1 json so really its grapeshot that added all the quest markers in. Edit: Seems to have fixed it cheers o/
  4. One last thing ... I believe this powerstone should be down in the bottom corner shouldn't it? I would try to fix it but i've not had much luck with the powerstones.
  5. Game.ini: [/script/shootergame.shootergamemode] bUseStaticCharacterAge=true (this will disable dynamic aging) There is no way server side to 'unnerf' fire arrows and bows
  6. Hi just wondering what we do to get the claim overlay for the ingame map ... I know its a seperate application that needs to be run but ofc we don't have access to running it. Here is a link to the application. https://github.com/GrapeshotGames/AtlasTerritoryMap
  7. Starter islands always only have the generic versions of resources (that can't be used in mythic bp's) so there is no point having more than one ... the crew bug has been fixed and didn't have anything to do with having more than one recruiter anyway. Either way dosent matter I just edited the map and swapped out that island and with that resource checker website still checks out for all resources/animals. Just changed over to the southern freeport as the starting spot cuz it was a cooler island with the waterfall and all. changed out the northern freeport for Cay_F_WR cuz it is a really cool looking island with 2 skulls with waterfalls heh. Other than that the map seems really great thanks for all the effort
  8. Not sure if ya know, but you have 2 freeport islands on this map seems kinda a waste of an island.
  9. Claim flags are not actual structures so that command doesn't work ... you would have to force join their tribe and destroy it by hand.
  10. Any progress on this? Sorry to ask again.
  11. Has anyone found or tried finding the server setting for per level multiplies on ships yet ... I tried PerLevelStatsMultiplier_Ship on a lark but it didn't do anything.