After you add exception or filters to Battle Eye .txt files. Do I need to restart the server or just reload the scripts via RCon command ?
We are trouble shooting Setvariable Script Restriction #0 or about a week now and we cannot figure out what the issue is.
06.10.2015 20:50:51: - #0 "r3f_log_remorque" = 4abc0100# 1814153: hatchback_01_f.p3d 2:505 Exile_Car_Strider
We are setting up R3F Towing for Exile.
Any help would be appreciated.
I posted on the Exile forums and I didn't get a single reply.
Am I missing something?
[Experimental] Crafting Controller for Oxide
I would like to have this plug-in added to the default plug-ins for Rust
This allows the admins to control the crafting speeds.
This often helps with creating such things as band-aids.
You often bleed out before you can even craft a bandage.
http://oxidemod.org/...controller.695/
[Experimental] LFG stack sizes for Oxide.
I would like to have this plug-in added to the default plug-ins for Rust Experimental.
This allows you to control the sizes of stacks of items in the game.
For instance the default is 1000.
With this plug-in it will allow for more manageable stacks of resources.
http://oxidemod.org/...12/?prefix_id=6
This allows you to modify the resource speed from 1x to 2x etc.
This speeds up the gathering abilities of the players.
Normally I would not add this but for the sake of getting wiped every week from the Rust Updates. This cuts down on gathering building materials.
http://oxidemod.org/threads/resource-manager.3211/page-2
I would like to have this plug-in added to the default plug-ins for Rust Experimental.
This allows you to control the sizes of stacks of items in the game.
For instance the default is 1000.
With this plug-in it will allow for more manageable stacks of resources.
http://oxidemod.org/resources/stack-sizes.812/?prefix_id=6