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About Me
Arma 2 Players: http://steamcharts.com/app/33930
Arma 3 Players: http://steamcharts.com/app/107410
Still an Arma2 Fan.
Quick Links to My Posts
CUSTOM COMPILES
If you are using Survival Servers Overpoch or Overpoch Origins, the Compiles (which is found in DAYZ_CODE>INIT is already setup for you, regardless you need the dayz_code one as well.
- Go to your game directory (mine is: C:\Program Files (x86)\Steam\steamapps\common\ARMA 2 Operation Arrowhead)
- Go to the DayZ_Epoch folder and open your addons folder you see.
- Look for dayz_code.pbo and copy and paste it onto your desktop so you can work on it quickly (please do not remove it by dragging and dropping)
- Extract your dayz_code.pbo
- Open the folder that was just extracted and go to the init folder
- Copy and Paste compiles.sqf into a folder in your mission pbo (i created one called custom)
Next go to your init.sqf in your mission pbo and look for
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
///Personally i replace with the following, some people just add below this///
call compile preprocessFileLineNumbers "custom\compiles.sqf";
//I replace mine so it reduces the amount of reading mission/server file. you can also do the
following so you don't have to worry about either.
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "\custom\compiles.sqf";
by adding the "//" in front, it is basically saying don't look at this it's just notes.
I use this throughout my modding so I can easily find things later when there is an issue
or i no longer want the mod. CTRL+F in any file will let you search for words
//IF YOU HAVE OVERPOCHINS AND THE DAYZ_CODE FOLDER WITH COMPILES IN THE INIT FOLDER DO NOT DELETE THE DEFINE CALL IN THE mission init.sqf portion. Leave that one alone. it looks like this
call compile preprocessFileLineNumbers "DAYZ_CODE\INIT\compiles.sqf"; //
Tools You Need for Modding
Visit my site (incomplete), and download what i have posted.