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merlin777

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merlin777 last won the day on November 4 2016

merlin777 had the most liked content!

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    Westchase, Florida
  • Interests
    If you need help with some mods, get me on skype or on here. I will do my best to get to you. Please be patient and if you need immediate help ask Support.

    My Interests are :
    Gaming, learning about nanotechnology within the field of targeted medicine and genetic manipulation. I follow Christ he is my savior and first thought and last thought of the day. I am not considered a christian because I dont like that label it comes with such bias.

    I also love living in Florida, in the Tampa bay area. It is probably the best place so far. Looking to move permanently to either Issaquah WA (area) or Vancouver BC one day. The best weather on the planet is here amongst the safest cities.

    I am always cool with adding respectable people to my friends list.

    "the fewer you have the more they're worth" - To Friends!
    -Edward Nygma

About Me

BWWliD3.gif

 

Arma 2 Players: http://steamcharts.com/app/33930

Arma 3 Players: http://steamcharts.com/app/107410

 

Still an Arma2 Fan.

 

Quick Links to My Posts

 

 

CUSTOM COMPILES

 

 

 

If you are using Survival Servers Overpoch or Overpoch Origins, the Compiles (which is found in DAYZ_CODE>INIT is already setup for you, regardless you need the dayz_code one as well.

  1. Go to your game directory (mine is: C:\Program Files (x86)\Steam\steamapps\common\ARMA 2 Operation Arrowhead)
  2. Go to the DayZ_Epoch folder and open your addons folder you see.
  3. Look for dayz_code.pbo and copy and paste it onto your desktop so you can work on it quickly (please do not remove it by dragging and dropping)
  4. Extract your dayz_code.pbo
  5. Open the folder that was just extracted and go to the init folder
  6. Copy and Paste compiles.sqf into a folder in your mission pbo (i created one called custom)

Next go to your init.sqf in your mission pbo and look for

 

 

 

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

 

///Personally i replace with the following, some people just add below this///

 

call compile preprocessFileLineNumbers "custom\compiles.sqf";

 

 

//I replace mine so it reduces the amount of reading mission/server file. you can also do the

following so you don't have to worry about either.

 

//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

call compile preprocessFileLineNumbers "\custom\compiles.sqf";

 

by adding the "//" in front, it is basically saying don't look at this it's just notes.

I use this throughout my modding so I can easily find things later when there is an issue

or i no longer want the mod. CTRL+F in any file will let you search for words

 

 

//IF YOU HAVE OVERPOCHINS AND THE DAYZ_CODE FOLDER WITH COMPILES IN THE INIT FOLDER DO NOT DELETE THE DEFINE CALL IN THE mission init.sqf portion. Leave that one alone. it looks like this

call compile preprocessFileLineNumbers "DAYZ_CODE\INIT\compiles.sqf"; //

 

 

 

Tools You Need for Modding

Visit my site (incomplete), and download what i have posted.

TOOLS