Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies and more


Hell

Members
  • Posts

    4
  • Joined

  • Last visited

  1. Yeah they changed the port number with the original patch, I think you have to change or add a new config file though. Ryan from S.S. set it up to work but it got wiped again with this hotfix last week . My Dart is set up with a ***9 for the port, just wanted to know how to set the server files up possibly. Thanks anyhow.
  2. Could send in a ticket i guess, but would like to know how to do myself if possible, a quick step by step guide would be most appreciated.
  3. How do we add mods since update 1.12? Still the same process or has it changed? I've heard the dev team has changed things and its causing server owners and mod makers all sorts of grief. Have not been able to get our server running again since I deleted a mod that was removed from the workshop.
  4. The steps I follow are.. Stop server Enter the steam id for the mod into the mod id's line, using your example it is 1559212036 (only use "," if another mod id is next) toggle/tick "skip save config" then press " save settings and restart game server" The server will automatically load the mod and put the key into the correct folder. Takes a little while to do. Once server is running, I wait a couple of minutes then stop the server again and copy the folder name (i.e. @CF) into the launch parameters line (if another mod will follow this I'll use a ";" after the mod name.) I use a free software program called WinSCP to edit files on the server and that's how I get the correct folder name for the mod. Restart and she should be good to go :3 Hope this helps