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Showing content with the highest reputation on 07/24/22 in all areas

  1. To add mods on your DayZ Standalone server you will want to do the following: https://www.survivalservers.com/wiki/index.php?title=How_To_Add_Steam_Mods Switch your servers map type to "Custom" via the Game Server Control panel to enable the "Custom Launch Parameters" Add the id(s) of the mods to the Mod ID area on the panel To activate the mods you will want to put -mod= followed by the mod you wish to activate For example -mod=@mod;@mod;@mod; Note: if you have mods with spaces in the name. Add " " around the -mod=@mod;@mod;@mod part Example: "-mod=@mod;@mod;@mod;" Optional step (if our Mod Updater does not do this automatically) It is important to note that if the workshop mod comes with a "Keys" folder you will need to add the file contained within that folder to your servers main "Keys" folder in the main file directory if not already there! Then click on the green "Save Settings and Restart Game Servers" button for the changes to take effect and for the mods to load! Once the server is fully booted up and shows started (You may need to refresh the page) head to: https://dayzsalauncher.com/#/servercheck and enter your servers ip:port number (change the last port number to an 8 and click check server. This will add your server to the dayzsa launcher and allow it to show the new mods you have added.
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  2. This would be a really long answer, however, this can be modded. If you have already extracted your game data to P: drive, you can find the config.cpp for the item(s) you are looking for. Then, copy the section for the items and the health of the item, edit it to whatever you would like it to be and pack that into your mod. You can also change what tools are allowed for raiding? And decrease the damage they inflict (which would be a much shorter list of changes) Example: class Health { hitpoints = 150; healthLevels[] = {{1.0,{"DZ\Characters\gloves\data\WorkingGloves.rvmat"}},{0.7,{"DZ\Characters\gloves\data\WorkingGloves.rvmat"}},{0.5,{"DZ\Characters\gloves\data\WorkingGloves_damage.rvmat"}},{0.3,{"DZ\Characters\gloves\data\WorkingGloves_damage.rvmat"}},{0.0,{"DZ\Characters\gloves\data\WorkingGloves_destruct.rvmat"}}}; }; Above is from the Gloves config.cpp file. As you can see the section that has hitpoints shows how much HP the gloves have. If you changed 150 to say 900, it would take much longer to ruin a pair of gloves. These are not changes you can just make to the game itself, you would have to create your own mod/script to change it - then upload to the workshop because you would also need the clients connecting to your server to also have their game make these changes. There are many many many sources online on how to create mods if you have never done so. Spurgle has a really good playlist on youtube to get you started. Best of luck!
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